


- #FSX SE SIMCONNECT INSTALL#
- #FSX SE SIMCONNECT UPDATE#
- #FSX SE SIMCONNECT SOFTWARE#
- #FSX SE SIMCONNECT SIMULATOR#
#FSX SE SIMCONNECT SIMULATOR#
There is an example file located in your FSX SDK installation folder (normally C:\Program Files\Microsoft\Games\Flight Simulator X SDK\SDK\Core Utilities\SimConnect SDK\config). There is a single configuration file needed on all clients:įor Windows XP: C:\Documents and Settings\\My Documents\.
#FSX SE SIMCONNECT INSTALL#
This file should be copied to each CLIENT machine and run in order to install the appropriate SimConnect client files. P3D: There is a simconnect.msi installation file located in the P3D home directory.
#FSX SE SIMCONNECT UPDATE#
Remember to update your SDK to SP1A (or latest) before doing this. Step 3: Installing SimConnect client on CLIENT(s)įSX: There is a simconnect.msi installation file located in the SDK installation folder\SDK\Core Utilities Kit\SimConnect SDK\lib. The configuration values here are less important, however it is extremely helpful to have the debug console activated (console=1) to be able to see when SimConnect is appropriately making a connection and talking to the client applications.Ĭhange console to 0 (console=0) to disable to debug console.
#FSX SE SIMCONNECT SOFTWARE#
This port will need to be enabled in any software firewall programs you are running (including windows firewall). Use any port you wish to enable for SimConnect communications. Use either the computer name or the physical IP address of this SERVER. The values for Protocol, Address and Port must be modified. We suggest copying these files to the appropriate locations and then modifying as follows: SimConnect.xml: There are example files located in your FSX SDK installation folder (normally C:\Program Files\Microsoft\Games\Flight Simulator X SDK\SDK\Core Utilities\SimConnect SDK\config). \Lockheed Martin\Prepar3D v2\SimConnect.iniįor Windows XP: C:\Documents and Settings\\Application Data\įor Vista/7: C:\Users\\AppData\Roaming\įor Windows XP: C:\Documents and Settings\\My Documents\įor Vista/7: C:\Users\\Documents\.\Lockheed Martin\Prepar3D v2\Simconnect.xml.\Flight Simulator X Files\SimConnect.ini.There are two files which must be configured on the server. Look through the above requirements and ensure everything is setup properly and all FSX SDK & update installations have been run. Shared Folders must be properly configured.Firewall software must be configured to allow SimConnect communications on the port you set (we suggest port 500) – This includes windows firewall – and applies to all computers, both SERVER and CLIENT(s).The computer to run FSX (hereby named SERVER) and the computer(s) to run SimConnect add-ons (hereby named CLIENT(s)) must be appropriately configured for normal IP networking.FSX SDK SP1A (or later) update applied ( ).FSX SDK installed from FSX Deluxe Disk 1 (\SDK folder setup.exe).FSX Service Pack 1 (or later) update applied ( ).FSX Deluxe version ONLY (standard does not include the SDK or required simconnect client installation files).Important requirements for networked configuration: Networked file access will be used to pass data between Active Sky, XGauge and FSX station databases. SimConnect will be used in networked client/server mode to facilitate the weather communications functions. This is an adaptation of the information for FSXPilot.įSXPilot can be used in a networked configuration where FSX runs on a different computer (FSX Deluxe version is required).Īllowing this to work requires proper networking and security configuration on both computers. Thank you HifiTechnologies for posting this information on their website.
